The aim with this project was to create a tool for easy UDIM randomization.

In a project I needed to create some buildings for a cityscape at night. The animation was going to be quite heavily motion blurred so I knew that I did not need that much detail. So I decided to create low poly buildings and assign a shader to the windows with a texture for the self illumination. So I needed a way to create a random but art-directable way of controlling which texures to be used on the windows.

As a bonus I got to create a custom PySide Widget to control the UDIM distribution.

Below are some videos i created during the development of the script.