UE5 - Houdini Engine
Install
- Browse to the SideFX houdini engine dir
- SideFX directory
- C:\Program Files\Side Effects Software\Houdini Engine\Unreal
- Here you will find the engine for each of the houdini versions you have installed
- And inside each houdini version you will find a houdini engine plugin for each of the unreal engine versions.
- Copy Houdini Engine dir
- Find the version that matches your Houdini install and the UE engine
- Ctrl + C the HoudiniEngine directory
- Browse to the Unreal plugin dir
- Unreal engine version directory
- C:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Runtime
- Paste the Houdini Engine dir
- Ctrl + V the HoudiniEngine directory we copied in the earlier step
- Note!
- If you have intalled Houdini Engine for this version of unreal engine berfore you will allready have a dir called HoudiniEngine, just delete it and then paste the copied version
Gotcha
Outputs
- Proxy Static Mesh
- With proxy static mesh enabled houdini engine will create a proxy which will be faster to generate
- Might have some artifacts
- You can disable this if here
- Houdini Proxy Mesh Generation >
- Enable Proxy Static Mesh : On/Off
- Multiple Outputs
- In Houdini
- Add multiple output nodes
- Set the Output Index of each output to a unique value
- In Unreal
- With the houdini engine actor selected, open the details panel
- Houdini Engine > Asset Options >
- Use Output Nodes : On
- This will make sure each output is used to generate an actor in UE
Reference
Docs