Installation

  • Installation
    • The VAT Vertex Animation Texures is a part of the SideFX Labs toolset
      • Make sure that the SideFX Labs shelf is loaded
      • You can press the Update Toolset button on far left on the shelf to update
    • In the Out context add a Labs Vertax Animatiin Textures node
    • On the node, click the “Real-Time Shaders” section.
      • Click the Unreal Engine Content Plugin & Guides button to open up the dir.
      • Follow the guides to installation and use

Sequencer

  • Control VAT display frame with Sequencer
    • Make sure that VAT material is assigned to the mesh
    • Add mesh to sequencer.
    • In sequencer, click to + on the reight hand side to add a StaticMeshComponent
    • On the added static mesh component add a the material Material Parameters > Slot: <Your material name>
    • On the material add the Display Frame
    • Set the start and end display frame keframes
    • RMB click on the Display Frame track > Edit > (Key Interpolation) Linear

Ray tracing & Path tracing

  • VAT & ray / path tracing
    • Select the mesh
    • In the details panel start typing “world…”
    • Rendering > Advanced > Evaluate World Position in Ray Tracing : On
      • This is required to be able ti use ray traced shadows
      • It is also needed if you want to use the path tracer