Installation
- Installation
- The VAT Vertex Animation Texures is a part of the SideFX Labs toolset
- Make sure that the SideFX Labs shelf is loaded
- You can press the Update Toolset button on far left on the shelf to update
- In the Out context add a Labs Vertax Animatiin Textures node
- On the node, click the “Real-Time Shaders” section.
- Click the Unreal Engine Content Plugin & Guides button to open up the dir.
- Follow the guides to installation and use
Sequencer
- Control VAT display frame with Sequencer
- Make sure that VAT material is assigned to the mesh
- Add mesh to sequencer.
- In sequencer, click to + on the reight hand side to add a StaticMeshComponent
- On the added static mesh component add a the material Material Parameters > Slot: <Your material name>
- On the material add the Display Frame
- Set the start and end display frame keframes
- RMB click on the Display Frame track > Edit > (Key Interpolation) Linear
Ray tracing & Path tracing
- VAT & ray / path tracing
- Select the mesh
- In the details panel start typing “world…”
- Rendering > Advanced > Evaluate World Position in Ray Tracing : On
- This is required to be able ti use ray traced shadows
- It is also needed if you want to use the path tracer