UE5 - Notes

Vieport

  • Get mouse control when game plays : Shift F1

Content Browser

  • Toggle content browser : Ctrl Space
  • Show Content browser folder in Explorer : RMB click > Show in Explorer
  • Seems like the DDC has moved to inside the project structure?

Filters

  • Enable All : Ctrl LMB click (the filter buttons)
  • Disable All : Alt LMB click (the filter buttons)

Textures

Tips

  • Substance Painter
    • Normal Map Format : DirectX
    • Compute Tangent Space Per Fragment : On
  • UDIM ( Docs 4.26)
    • Project Settings
      • Engine > Rendering > Virtual Textures > Enable Virtual Texture Support : On
        Note that this require a restart of the editor and that the shaders need to nbe recompiled which can take some time.

Lighting

Exposure

  • Auto-exposure
    • In editor (only)
      • In the (3D) view mode menu, top left (3:rd from left)
        • Disable Game Settings
        • Use the EV100 slider to set the exposure. Note that this is only affecting the editor.
    • Project Settings
      • Engine > Rendering > Default Settings > Auto Exposure
        • Keep the auto exposure enabled
        • Switch the auto exposure type to manual
        • Set the auto exposure bias
    • Post Process Volume
      • Lens > Exposure
        • Set the metering mode to manual
        • Set the exposure compensation

HDRI Backdrop

Sound

  • Import sound file
  • Drag and drop in the editor
  • Mute
    • In editor
      • By default the sound is muted when we use the editor (which makes sense since we probably dont want to hear this all the time). But if we want to change this we open the settings menu (top right corner of editor) and enable real time audio.
    • Play mode
      • To control if we want to play sounds when we play the level, we open up the play settings menu. (The three dots at the right of the play button)
      • Play Settings > Advanced Settings > Play in Editor > Enable Gamne Sounds : on/off
        Note that you also can reach this menu through: Edit > Preferences > Level Editor > Play > Play in Editor
  • Looping
    • To make a sound loop, double click the sound in the content Browser and in the details panelös that pops up enable the looping checkbox (under the sound section)
  • Attenuation
    • To control how the sound is attenuated
      • Select the sound in the world outliner
      • Find the Attenuation section in the details panel
      • Enable Override Attenuation
      • Then we find an attenuation shape that we like and adjust the extents and fallof distance.

Blueprints