2024
65 Mustang Fastback - 02
Unreal Engine & Houdini
65 Mustang Fastback - 01
Unreal Engine & Houdini
2023
Objct - 01
Houdini project using RBD & KarmaXPU
Lorem Ipsum - 01
Houdini exploration of FLIP & Vellum
Pet Roadeo
Exploring the workflow between Houdini and Unreal. Focusing on environment building and character & camera animation
2022
Nymphe
Exploring Solaris (scene building, layout, lighting, and rendering tools based on the USD framework) in Houdini. Rendered using Karma XPU.
Still Life - 01
Playing with rigid body dynamics and Solaris (scene building, layout, lighting, and rendering tools based on the USD framework) in Houdini
Vellum fluid - 01
Playing with rigid body dynamics and Solaris (scene building, layout, lighting, and rendering tools based on the USD framework) in Houdini
Vellum grains - 01
Playing with rigid body dynamics and Solaris (scene building, layout, lighting, and rendering tools based on the USD framework) in Houdini
Lego - Cars
Playing with rigid body dynamics and Solaris (scene building, layout, lighting, and rendering tools based on the USD framework) in Houdini
Lego - Chappie
Houdini & Unreal project. Exploring KineFX (procedural rigging and animation framework), rigid body dynamics and Solaris (scene building, layout, lighting, and rendering tools based on the USD framework)
2020
Equilateral
Exploration of various softwares & workflow
Glambot
Exploration of the modeling, rigging & rendering pipeline
Petbot
Exploration of the modeling, rigging & rendering pipeline
Hoodie
Exploration of various softwares & workflow.
Mocap Dance
Exploration of various softwares & workflow.
Fluorescent
Vellum exploration
Guided
Exploring RBD simulation using guided simulation in Houdini. Rendered with Mantra.
2019
Dodecahedron
Using the UV Layout node to pack geometry to use in a RBD sim using soft constraints.
Raku
In this project the focus was on building procedural assets, RBD destruction and using TOPS inside Houdini to generate variations. The textures were created in Substance designer. Rendered with Mantra in Houdini
Ceramics
In this project the focus was on building procedural assets, RBD destruction and using TOPS inside Houdini to generate variations. The textures were created in Substance designer. Rendered with Mantra in Houdini
Domino
Using the UV Layout node to pack geometry to use in a RBD sim using soft constraints.
Proc city 02
This is a project in development. It is focused on building a Python tool for creating procedural buildings inside Houdini. The tool generates points which geometry is instanced to. The buildings will be rendered with Redshift inside Houdini.